The game interface will automatically configure itself to use the full resolution.Īdditional features include the ability to stack two different decoration tiles on top of each other, making it easier for example, to make trees overlap each other, or put a tree in front of a building or wall with decorations such as windows, as new tiles do not need to be created for this purpose. A different aspect ratio can also be used, such as a resolution of 1920x1080, which is a 16:9 aspect ratio, versus the default aspect ratio of 1.3076. The resolution of RPG Maker MV games now default to 816圆24 instead of 544x416 as in RPG Maker VX Ace, and can be easily increased further by changing the configuration of a default plugin. The Tileset tile size was increased from 32x32 to 48x48, allowing for more detailed tiles, and the default character size was also increased from 32x32 to 48x48 to go along with this. Plugins can also be turned off or on easily or removed with little effort, where as script modifications become increasingly convoluted to undo with each change to the code.
In addition, unlike scripts which may require modifications to existing scripts to incorporate newly added scripts, which could become convoluted to manage, plugins can simply be added to games by adding the code file of a plugin to the plugin directory, then adding it to the list of plugins to be added. Plugins can be easily configured without having to edit the code of a plugin, as would be required for a script in prior versions of RPG Maker. It also switched to using JavaScript plugins for customization to the game engine, versus the Ruby scripts of past RPG Maker programs since RPG Maker XP, for better compatibility with the new HTML5 engine and improved ease of use with customizing the engine. RPG Maker MV on consoles can only be played on the respective console.
This allows games created using RPG Maker MV to be distributed on iOS and Android devices natively, as well as websites.
Unlike previous programs in the series, games created using RPG Maker MV on PC are HTML5 games, meaning that they can be run in an internet browser, and in fact the executable versions of games internally run in a Google Chrome browser. Originally, an Xbox One port was planned, though this was canceled. This version of the game was published by Kadokawa in Japan and was published by NIS America in America and Australia. It was released in 2018 in Japan and was released worldwide on September 8, 2020, after the release of RPG Maker MZ. The program was ported to the PlayStation 4 and Nintendo Switch consoles as RPG Maker MV (RPGツクール MV Trinity, RPG Tsukuru MV Trinity). It is a successor to RPG Maker VX Ace from 2011, and was succeeded by RPG Maker MZ in 2020.
But more on those in the next post.RPG Maker MV (RPGツクール MV, RPG Tsukuru MV) is a software development program designed for creating role-playing video games developed by Kadokawa and published in 2015 by Degica. And of course NPC’s (Non-Player Characters), we can’t forget about those! The player will need someone to talk to and someone to give them some quests to do. Maybe add some more details and cool things for the player to look at. We should probably also look at finalizing the town map. So this is the finished project for this post! What do you think? Do you like it? Do you hate it? Maybe you could leave a comment and we could start a discussion about mapping? Do you have any experience in RPG Maker MV or any other versions of RPG Maker? In the next post we will be looking at creating the interiors for all those beautiful buildings. Well after getting the buildings down and some fences so the player can’t go roaming all around the map it was time to add the roads, some trees and the appropriate signs on top of the doors to tell the players where are the inns and weapon shops and all the other notable places. Although after laying down the buildings and fences, I thought it would’ve made more sense to draw the roads first. Now it’s just time to add some buildings, some roads, fences, trees, all those kind of things that towns in RPG games have! I decided to start out with adding some buildings and drawing the fence around the town. So what are we looking at here? Well it’s the basic layout for the city. Now it’s time to check out some town development! So how about we start this post off with a screenshot? I think it’s a nice idea, so here it is. In the previous post I talked about creating a dungeon with RPG Maker MV.